00 Start here

Two mods, one afternoon

A complete, step-by-step guide to putting BepInEx 5 (x64), Ungodly Bendy Enhanced and the Ungodly Bendy Community Patch into a clean copy of Bendy and the Ink Machine.

If you have never modded a Unity game before, start at the top and follow every page in order. Nothing here requires a mod manager, a script extender, an account anywhere, or editing a single game file. The whole install is: drop a folder in, run the game once, drop two files in.

Game
Bendy and the Ink MachineSteam AppID 622650 · build v1.5.2.2
Loader
BepInEx 5.4.23.5x64, Mono — not x86
Time needed
About 10 minMost of it is the download
Difficulty
Copy & pasteNo command line, no tools

The partsWhat you are installing

Three separate things go into your game folder, and they stack in a fixed order. Each one is useless without the one before it.

LayerWhat it doesWhere it goes
BepInEx 5 (x64)The plugin loader. It hooks the game at launch and runs any DLL it finds in its plugins folder. It is not made by StixsworldHD — you download it from its own official release page.<game folder>\
Ungodly Bendy Enhanced v1.2.0Graphics, resolution, UI scaling and frame pacing. 222 settings behind an in-game window on F7.BepInEx\plugins\
Ungodly Bendy Community Patch v1.1.3Seventeen bug-fix modules. No settings, no menu, nothing to tune. Fixes the save lockout, the pause deadlock, the respawn softlocks, broken scripted sequences and thirteen more.BepInEx\plugins\

The resultWhat you end up with

Once all three layers are in, the following stops being true of your game.

The camera stops stuttering

This is the fix most people feel first. Bendy moves your character inside its physics loop at Unity's default 50 Hz while your view rotates at your full framerate, and a CharacterController does not interpolate — so no matter how many frames your GPU produces, the world only ever translates fifty times a second. At 144 Hz that is 2.88 render frames per movement step, which does not divide evenly, so some frames show a full step and some show none. That beat is the widely reported “144 FPS but the camera moves like 35”. Enhanced raises the physics rate to match your refresh rate, and compensates the game's own gravity unit bug so your jump height does not change.

The interface fits your monitor

Bendy ships with no canvas scaler anywhere in the entire product. Every canvas runs at a permanent scale factor of 1, so the HUD is laid out in raw pixels — a postage stamp at 4K, oversized at 720p. And the one piece of aspect compensation the game does have is an unclamped straight line that was only ever tested at 16:10 and 16:9; feed it 32:9 and it scales the main menu to very nearly double size, throwing the artwork clean off the screen. Both are fixed.

Saves stop silently dying

The single most reported bug in this game is the little Bendy icon appearing when you save and then never fading — and from that moment nothing is written to disk again. It is a deadlock with three independent ways in, and the community workaround has been to watch the corner of the screen and restart the moment the icon sticks. The Community Patch replaces the save path with a writer that cannot deadlock, writes atomically to a temporary file, verifies it in full, keeps a three-deep rolling backup chain, and heals a corrupt save on load instead of hanging on it.

Every graphics setting becomes a real setting

Almost every visual option in the vanilla menu is a bare on/off toggle. Enhanced exposes the full parameter set behind each effect the developers actually shipped — and adds colour grading, eye adaptation, screen-space reflections, chromatic aberration and vignette, which vanilla does not expose to players at all.

In-game capture: The entrance hallView full size · 1920×1080
The entrance hallChapter 1, on the Ungodly preset. A single projector at the far end throws hard shadows the length of the floorboards, and ambient occlusion puts a dark line wherever two planks meet — which is what stops a room built entirely from wood reading as one flat surface.
In-game capture: The Ink MachineView full size · 1920×1080
The Ink MachineThe single best argument for Full volumetric resolution. At Quarter this shaft is a soft glow with slightly shimmering edges; at Full it has visible dust structure and a defined edge. Roughly double the cost of Half, and the most worthwhile GPU spend in this game.

More captures, and which settings produce them, are on the recommended setups page.

Where to goThe route

Follow these in order. Each page ends with a link to the next one.

The short versionIf you are in a hurry

For people who have installed BepInEx plugins before and just want the file placement. Everyone else should use the full pages — they explain what each step is doing and how to tell it worked.

The whole install, condensed
1. Download BepInEx_win_x64_5.4.23.5.zip from the BepInEx releases page.
2. Extract its CONTENTS into the folder holding "Bendy and the Ink Machine.exe".
3. Launch the game once, wait for the main menu, quit.
4. Extract both .rar archives.
5. Copy UngodlyBendyEnhanced.dll        -> BepInEx\plugins\
   Copy UngodlyBendyCommunityPatch.dll  -> BepInEx\plugins\
6. Launch the game. Press F7.

DownloadsGet the files

Checksums, file sizes and the full mirror explanation are on the downloads page.